Troop/settlement/faction notes should be more accurate Population party of settlements correctly changes faction when taken over by peasants/bandits Removed debugging messages related to heroes hidingĬarvans no longer add prosperity multiple times per visitĪfter prisoner revolt, it was possible that freed prisoners would be added to random party Patrols created between reaching eXm2 and becoming part of a faction are renamed once the faction arises (Squarodin e1m2, e2m2 - Added door to castle - Credit due to Berpol) (Whitecreek has replaced Emptauk - Credit due to Berpol) Nottburg e0m0 - grounded floating objects and deleted castle entrace Seeks to fix bugs, polish rough edges, and add a few features (such as trade).ĭiavolonia e0m0, e1m0, e1m1 - reworked AI mesh to utilize bridge, avoid buildingsĭiavolonia e1m1 - removed prison, fixed torches right of bridge, deleted floating 'destroy' object Unofficial patch for Custom Settlements 0.675.
0 Comments
Leave a Reply. |